

She can go through stages very quickly, slicing and dicing enemies, largely because her dash is a pretty powerful attack. However, once you do this, Ray feels very rewarding to play as. This makes Ray very fragile if she hasn't absorbed xels in a while, making her a very difficult character to play at times.īecause of this mechanic, you need have the boss patterns memorized, and be capable of playing around them correctly nearly every time. However, if you take damage, then all of the drained health will be subtracted for real, in addition to the damage being dealt. I say kind of, because that health can be regained by killing an enemy, and you cannot die from draining. In case you don't know, Ray starts to kind of lose health after 1-2 seconds of not killing an enemy/absorbing a bosses xels mid fight (when they turn purple and you dash into them). I had already heard about her bleeding mechanic. More than $256,000 of the $800,000 goal has already been raised for the game (there's a separate campaign for the anime film) and with 27 days to go, there's a good chance it'll reach its funding goal.After finishing the main story wtih Beck, I purchased the Ray DLC to try her out. It's this project that'll be used as a jumping-on point for the franchise to give gamers an idea of what to expect.Ī pledge of $25 is what's needed to guarantee a digital copy of the game, estimated to ship in July 2017. Unfortunately, fulfilling this entire vision wouldn't be possible with funds from Kickstarter which is why they're creating a prologue chapter called "The KalKanon Incident." In fact, all of the primary concepts have already been decided including the overall plot, historical background and even the final ending scene. The team said the primary goal of Red Ash is to tell a story on a grand scale. The anime project, we're told, will be developed by Studio 4℃. We also know that Masahiro Yasuma will direct the project alongside Kazushi Ito who will serve as art director. The game project is once again being led by Keiji Inafune who served as the illustrator and co-designer of Mega Man during his time at Capcom.



The idea is that they're based in separate yet parallel worlds that will give creators on both sides the freedom to tell their own story. Red Ash is the title of the new project which technically, is two projects under one umbrella and consists of a video game and an anime project. 9, the Mega Man-inspired game that raised well over $3.8 million on Kickstarter in late 2013, are still waiting for that title to ship, design studio Comcept is already turning its attention to its next big project.
